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Concept art, Visualisation diagrams, Flat plans, Prototypes, Mock Ups

Concept Art- a type of illustration used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product
Visualisation Diagrams- a rough diagram use to plan a product.
- the image is static (hand drawn)
-usually shows the proposed design of a text in some detail
-used to assess the financial and logistic viability of the creative team's design.
Flat Plans (Wireframe)- a 2D drawing which represents how all elements are laid out in a print or web based text.
-includes all the elements which will be in the final product
-allow the designer to see if proportions of each element are correct and that all required elements are included
-detail of each aspect is not included, purely a layout tool with each element labelled
-can also be used to plan the layout of a TV studio, prior to cameras coming in
-must be quick and easy to modify so that layout changes can be made with minimal fuss
Prototypes-an early model of a media product
-particularly used in interactive media such as video games or websites
-allows early testing of the product to ensure the product meets the client and user needs, as well as has functionality
-will not include all the stylistic elements required in the final product, but the key, core functional elements should be working.
Mock Ups- similar to flat plans and wireframes, but contain more detail, such as content and colour schemes
-shown to clients to gain feedback before the final version
-used in print and online media
-new software that page mock ups for interactive products now often include their interactive elements, this is now becoming a hybrid with a prototype.

Document 
Description (what it contains)
Purpose and Medium 
Key advice for completing successfully 
Concept Art
A type of illustration used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product
 To create a concept of the product you are creating 
 Draw properly and use an artist to do so
Visualisation Diagram
A rough diagram use to plan a product.
 - the image is static (hand drawn)
-usually shows the proposed design of a text in some detail
-used to assess the financial and logistic viability of the creative team's design.
 Do very simply and stay static, not too much detail
Flat plan/ wireframe 
A 2D drawing which represents how all elements are laid out in a print or web based text.

 -includes all the elements which will be in the final product
-allow the designer to see if proportions of each element are correct and that all required elements are included
-detail of each aspect is not included, purely a layout tool with each element labelled
-can also be used to plan the layout of a TV studio, prior to cameras coming in
-must be quick and easy to modify so that layout changes can be made with minimal fuss
 Keep it simple, not too many words and things going on in the plan 
Prototype
An early model of a media product
 -particularly used in interactive media such as video games or websites
-allows early testing of the product to ensure the product meets the client and user needs, as well as has functionality
-will not include all the stylistic elements required in the final product, but the key, core functional elements should be working.
 Make as similar to the real thing as possible
Page Mock Ups
Similar to flat plans and wireframes, but contain more detail, such as content and colour schemes
 -shown to clients to gain feedback before the final version
-used in print and online media
-new software that page mock ups for interactive products now often include their interactive elements, this is now becoming a hybrid with a prototype.

 Make it easy for people to read and understand 

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